The challenge was, Flash was all I really knew up to that point. The classic games were still the most popular sellers, and I knew this is what the audience wanted. It took five years of working nights and weekends, but in 2018 I found myself in the fortunate position of being able to quit my job and do this full-time.Īt the start of 2021, and after spinoff games including a pirate adventure, a platfomer set in ancient Rome and a tactical wargame, I realized the time was perfect to revisit the original Swords and Sandals formula and make a pure gladiator RPG in an arena. It was the sequel Swords and Sandals 2 that really took off and became a huge hit, enough so that over the years, I made four sequels and a spinoff game.Įventually Flash died out, and in 2014 I set out as a solo game developer, formed Whiskeybarrel Studios and began porting the Flash games to Steam. I made the first Swords and Sandals game back in 2006 while working for a Flash games company here in Australia. I was lucky enough to begin my game dev career in the wild west days of the Flash era, when browser games ruled supreme and a game made in just a few weeks could reach an audience of millions via the various game portals.
Developer Oliver Joyce tells us about the game’s Flash roots and more. 08 Jun, 2022 Swords and Sandals Immortals is a gladiatorial RPG now in Early Access.